Project

  •  2021-04-09 |
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    If you are looking for a place where you can play real money casino poker, there are hundreds of places you can go. However, many people wonder how they can actually play real money casino poker at a top online casino that they can feel comfortable in. So, what is the secret? There is no secret and all you need is a top online casino to p […]

  •  2020-10-02 |
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    Hit video machines at BitStarz online casino: why choose the best?
    As you know, a large number of slot machines are available in the BitStarz club. After visiting the platform, the user can go to the slot machines, in which one is essentially unfamiliar with. In addition, there are cool destinations available at BitStars casino:
    – […]

  •  2012-10-01 |
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    The EC project NEXT-TELL held its 7th plenary meeting from 26th to 28th September 2012 at the KMRC in Tuebingen, Germany. This time the meeting was joined by members of the advisory board as well as by internationally selected principals and teachers to discuss about project ideas, developments and possibilities for knowledge communicatio […]

  •  2012-05-07 |
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    The TaPTA (Towards Theory and Practice of Teaching Analytics) workshop has been accepted at EC-TEL2012 and will take place on 18 September, 2012.
    We invite submissions to the workshop and more information about the TaPTA 2012 workshop is available at next-tell.eu/tapta

  •  2012-04-03 |
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    New public deliverables on the update of concepts and requirements for developments in NEXT-TELL are available in the publications section.

  •  2011-10-26 |
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    While Google’s “office” applications–Document, Spreadsheet, Presentation–are great for (collaborative) learning, they present a challenge to teachers when it comes to keep an overview of what is going on, and which student might need attention.

    For tracking the activity and progress of students, we have impl […]

  •  2011-09-06 |
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    A "heat map" indicating where users look most at.
    One of the central issues in Open Learner Models research is the design, development and evaluation of representations. Since learners perceive and act upon representations of their learning in OLM systems, the notational, emotional, informational and interactive aspect […]

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    The first release of the OLM prototype is a proof of concept piece of technology. Learner models are the system’s representation of educational data pertaining to the learner, such as their mastery, conceptual knowledge, difficulties, learning goals, motivational states, etc. Opening the LM to the user can have benefits such as prom […]

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    This report presents a comprehensive overview of the results and design-based research progress of NEXT-TELL in its first project year. The main part is divided into three parts comprising (1) the introduction of NEXT-TELL into different school systems, (2) the results of the Baseline Studies, and (3) the results of the workshops of the R […]

  •  2011-06-27 |
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    A new public deliverable has been added to the publications section:
    Deliverable D7.1: Training Concept
    Deliverable 7.1 covers three parts: (1) the training concept, (2) perspectives for the following years and (3) an overview of generic NEXT-TELL tools.
    This deliverable outlines the first training phase. It explains the immediate steps t […]